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Welcome to Pixel Motorsport a Forza Motorsport Club.
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» Forza 7 Rivals
by Si_ Sat Jan 13 2018, 14:43

» One x console
by Si_ Sat Jan 13 2018, 12:49

» Patch Released
by ochilbaz Sat Dec 09 2017, 14:28

» TORA Porsche Cup
by Wicked Singe Sat Dec 02 2017, 05:15

» DEMO FOR PCARS2
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» General who's on tonight thread
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» Fortnite Battle Royale
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» Driver Numbers
by Si_ Fri Nov 10 2017, 18:52

» Test Drive
by Wicked Singe Tue Oct 31 2017, 17:35

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Project C.A.R.S

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CobraGT04
goodwin85
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Post  Si_ Mon Aug 31 2015, 10:40

sms have really well and truly screwed us over by dropping the rrp to £24.99, if i`d have known that was coming the friggin thing would have been sold weeks ago!
second hand copies i`m guessing are worth pennies now Evil or Very Mad

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Post  Si_ Mon Aug 31 2015, 10:42

on a plus point, was good to get back on track with pmuk peeps even though it was gt and baz Laughing Razz I love you
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Post  CobraGT04 Mon Aug 31 2015, 11:41

I really do miss Sunday evenings and part of the reason I hate PCrap is for ruining them! Bring on FM6!!!!!!
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Post  Wicked Singe Tue Sep 01 2015, 11:06

Si_ wrote:sms have really well and truly screwed us over by dropping the rrp to £24.99, if i`d have known that was coming the friggin thing would have been sold weeks ago!
second hand copies i`m guessing are worth pennies now Evil or Very Mad


Bollocks worth zero to trade in now they should of charged that amount at launch then bumped the price once it was finished like the Xbox preview program.
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Post  CobraGT04 Tue Sep 01 2015, 11:34

GAME offering £14 trade in! Games released around the same time are still being sold for full price pre-owned, SMS are an absolute joke!
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Post  Si_ Fri Oct 16 2015, 19:33

haven`t played this for months yet i still hate it, worst. game. ever
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Post  ochilbaz Fri Oct 16 2015, 20:39

Great game
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Post  ochilbaz Thu Oct 22 2015, 22:44

Patch 5 live
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Post  Wicked Singe Fri Oct 23 2015, 07:04

Meh!
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Post  Si_ Fri Oct 23 2015, 18:36

downloading - not sure why Suspect
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Post  ochilbaz Fri Oct 23 2015, 19:00

You know it makes sense. I always said you were the most intelligent of PNUK after me.
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Post  Wicked Singe Sat Oct 24 2015, 06:28

Si_ wrote:downloading - not sure why Suspect

Post reserved for Si's next tirade upon p cars lol!
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Post  Si_ Sat Oct 24 2015, 11:24

Wicked Singe wrote:
Si_ wrote:downloading - not sure why Suspect

Post reserved for Si's next tirade upon p cars lol!

lol!
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Post  ochilbaz Wed Nov 04 2015, 20:03

Great game
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Post  ochilbaz Wed Nov 04 2015, 20:04

Great game
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Post  ochilbaz Wed Nov 04 2015, 22:41

Great game
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Post  ochilbaz Tue Nov 17 2015, 18:29

Hi all,

Good news, the Xbox One version of the patch has been approved and should be rolling out later today.

Here are the release notes for the Xbox One version...


Project CARS – Xbox One Patch 6.0 – Release notes

Online
• NEW – host kick function. The host of an online game can now select to immediately kick a player from the server. Kicked players will be auto-kicked if they attempt to rejoin the same multiplayer session.
• NEW – mandatory pit stop option. The Lobby admin can opt to force a single pitstop during any race.
• NEW – option to set race length by time (also available in Quick Race).
• NEW – ‘Allow Ghosted Vehicles’ option added so that the lobby admin can decide if he wants vehicles ghosted or not when they drive the wrong way.
• NEW – dynamic race-end timer feature. In public races, the timer is 50% of the slowest moving car's lap time. In private races, the timer is 75% of slowest moving car's lap time.
• Fixed an exploit where a player could be awarded a win by jumping the start.
• Fixed an issue where, if the host is forcing realistic driving assists, the player wasn’t able to toggle the allowed assists on or off while in-race.
• Fixed an issue where, if Forced Default Setup is used, the pit crew would not change tyres until they’re completely worn. The tyres will now be changed when at least one tyre is worn down by 25% or more.
• Improved VOIP quality for the in-game chat system.

Career
• Fixed a bug where drivers in a simulated series can all end up with ‘INVALID NAME!’.
• Fixed a bug where AI opponents would attempt to use DLC cars that are not installed.
• The player will no longer be offered a contract renewal for a DLC contract, if they've since uninstalled that DLC.
• DLC Career contract emails earned while a DLC was installed, are no longer shown if DLC is then uninstalled.
• If the player’s current contract is a DLC contract and the player uninstalls this DLC, the career season using this DLC contract will finish for the player when entering Dashboard and they will have to pick from valid contract offers to continue (or reinstall the uninstalled DLC).
• Fixed an issue where the Modified Cars Pack and Limited Edition DLC Invitationals and Accolades were visible for players who do not own these DLC packs. Entering these invitational events would cause the player and AI to be in non-matching vehicles.
• Fixed an issue where at times the pit crew wouldn’t change the tyre set to the one selected in pit-strategy.

Controls
• Fixed an issue where remapping KERS would stop it working.
• Fixed an issue where changes made to Gamepad Advanced Options were not saved.

Tracks
• Zolder – fixed a potential ‘landmine’ issue.
• Le Mans – adjusted the 55th garage spot to correct an issue where the cars would hit the pit wall on exiting this spot.
• Donington – all layouts – fixed an issue where cars would make contact with the left side wall when exiting some garages.
• Road America – pre-race camera tweaked to prevent the camera from clipping with the ground.
• Ruapuna Park – all layouts – fixed an issue with the last garage spot being outside garage area.
• Mojave – all layouts – fixed an issue with floating tyre skid marks, fixed an issue with rain being visible inside tunnels, and placed visible barriers in areas where the player is not allowed to drive.

Vehicles
• Bentley Continental GT3 – fixed DLC livery windscreen banners.
• Ruf CTR3 SMS-R – increased default tire pressure to work better with tire warmers.
• Toyota GT86 Rocket Bunny – fixed an issue with the windscreen banner.

Physics & AI
• AI – improved awareness and look-ahead to help with situations in multi-class races, where AI in a fast car would fail to avoid the player and AI in much slower cars.
• Tyre updates – fixed an issue on several tyres to prevent FFB buzz when tread becomes worn very thin, re-calibrated most tyres for a carcass heating fix when the tyres are underinflated, adjusted wear rates on GT3, Group C, Trans-Am/GTO, DTM, and LMP rubber.
• Implemented support to remove detached wheels from the track after a certain amount of time.

GUI & HUD
• Vehicle selection – manufacturer page now orders icons alphabetically.
• Improved the French translations for some of the items in the vehicle setup screens.
• Minor updates to Career Dashboard – motorsports & DN Profile buttons are now tiles consistent with other tabs, Inbox is now full screen with clearer indication of highlighted mail, and initial Accept Contract Offer screen now has improved layout and clearer indication of signature button.
• Improved Race Central screen – better balanced background image, removed gradient in top-right corner.
• Track layout map images are now displayed on the quick track selection screens.
• Fixed an issue where ‘Invert Camera Y Axis’ text was being displayed as ‘Automatic Clutch’.
• Updated the Xbox One controller image to the new Elite Controller.

General
• Fixed an issue during pit stops where the pit crew mistakes ratio was too high.
• Driver name tags above cars can now be turned on for replays.
• Entering the pits during a Time Trial will now invalidate that lap’s time.
• Improved Helmet view exposure for historic drivers.
• Fixed a power-down timing related save data corruption issue.
• Fixed an issue where the game failed to display the account picker if the user resumed the game without signing into a profile after instant-on.
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Post  ochilbaz Wed Nov 25 2015, 19:12

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Post  ochilbaz Wed Jan 27 2016, 18:58

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